These are all the hidden quests not used in the game. There is no known way to activate any of these. If anybody knows please e-mail me. In the description of each quest are sound files from the CD which you can extract using the diablo viewer available on my download page.
STRANGE LIGHTS: [bmaid21.wav], bmaid22.wav, bsmith06.wav,
healer04.wav, pegboy06.wav, storyt06.wav, tavown04.wav,
witch06.wav.
Gillian tells you, that she has seen strange
crimson shimmering lights somewhere in the forest, and
that people are disappearing from the village. This
quest has something to do with Andariel.
AZUREWRATH: [bmaid24.wav], bmaid25.wav, bmaid26.wav, bsmith09.wav,
pegboy09.wav, storyt09.wav, witch09.wav.
Gillian tells you about a magic blade called Azurewrath,
held by a demon Iswal (or something, which sounds alike).
You are supposed to kill the demon, and get the blade.
OFFERING IN THE CEMETERY: [bmaid27.wav], bmaid28.wav, bsmith18.wav
Gillian says, that if you make a proper offering in the
cemetery (by placing a certain amount of gold somewhere
between the graves), then go into the labyrinth and come
back out, the amount of gold placed will be increased.
(There are some rumors over the Internet, that some people
really get this free gold, so it seems, that this quest is not
completely disabled)
MAP OF THE STARS: bmaid17.wav, bsmith20.wav, drunk21.wav, healer17.wav,
healer19.wav, pegboy20.wav, storyt22.wav, storyt23.wav,
storyt24.wav, witch21.wav.
Yes, Map of the Stars!! You were supposed to get this quest
by finding the Map of the Stars somewhere in the labyrinth.
This map was drawn long ago, and it is constantly changing.
(There are 31 different pictures of it in the archive).
When the stars become aligned, Diablo will become all but
invincible, so you had to complete this quest on time.
This is the only quest of the whole lot of disabled quests,
which was officially recognized by Blizzard. They said, that it
was turned off because it "changed the way you played Diablo",
and we may agree with them
GOODS FOR A CARAVAN: [bsmith27.wav], bsmith28.wav, bsmith29.wav
Griswold says, that a caravan has stopped near the village, and
they agree to pay good amount of money for certain items found in
the labyrinth. After you bring these items to him, you get the
reward.
STRENGTHENING OF WEAPONS: [bsmith30.wav], bsmith31.wav, bsmith32.wav,
bsmith33.wav, bsmith34.wav, bsmith35.wav, bsmith36.wav, bsmith37.wav,
bsmith38.wav
Griswold asks you to bring him certain items, which will help him to
strengthen weapons. After you bring these items, weapons and
armor are supposed to become stringer.
FIGURINE: [bsmith39.wav], bsmith40.wav, bsmith41.wav, bsmith42.wav,
bsmith43.wav
Griswold asks you to find Figurine (not sure of the spelling), which is
a magic metal. After you bring it to him, weapons become even stronger.
ISLAND OF HEALING: [drunk22.wav], healer14.wav, storyt16.wav
Farnham tells you about a magic island, where monsters go to heal
themselves. I suppose this must be an island with a Blood Fountain on
it.
MONSTROUS WORMS: [healer23.wav], healer24.wav, healer25.wav,
pegboy05.wav,
storyt05.wav, tavown03.wav, witch05.wav
Pepin tells you that when he went to heal a person from the house right
opposite to his own, he has found monstrous worms in the cellar. After
he has left the house, he left the door open. There is such a house in
the village, and it has a door open!!. You were asked to kill the worms
before they invade the village, and get a reward from Pepin.
DEMONS IN THE TOWN: [healer28.wav], healer29.wav, healer30.wav
Pretty much the same the worms quest, also given by Pepin and located
in the village
REAGENTS FOR ANTEDOTE: [healer31.wav], healer32.wav, healer33.wav
Pepin asks you to bring him certain reagents for an antidote, which
he is brewing. You bring the reagents, and get a reward.
POOL OF CLEAR WATER: [healer34.wav], healer32.wav, healer33.wav
Pepin tells you something about the pool of clear water, located
somewhere in the labyrinth. I'm not sure what you have to do to
complete the quest
SECRET BRIDGE: [pegboy24.wav], pegboy25.wav
Wirt tells you something about a secret bridge. This may be a part
of the Island of Healing quest, and may be not
SOMETHING FOR 1000 GOLD: [pegboy28.wav]
This is not really a quest. When you come to Wirt, he offers you
an item (without showing it to you) for only 1000 gold.
You may not talk to him, leave him, or talk to anybody, or the
offer expires.
STRANGE BOOK/CRYSTAL EYEPIECE: [pegboy29.wav], pegboy30.wav,
pegboy31.wav
Wirt tells you about a strange cook in the labyrinth. You find the
book, and then he tells you that you may keep it, but you need
a crystal eyepiece to read it.
FLESHDOOM: [priest05.wav], priest06.wav, priest07.wav, pegboy16.wav,
storyt17.wav, tavown15.wav. witch17.wav, witch18.wav
Tremain, the Priest says, that he performed an act of exorcism
over somebody from the village. The person survived, but from
the person emerged a demon called Fleshdoom, who escaped.
He asks you to kill him. You go kill him, after which Tremain
asks you to find a weapon called Shadowfang and bring it to him
to destroy it. It seems, that after you bring the weapon,
Tremain dies in an attempt to destroy it.
ENCHANTED WEAPON: [tavown26.wav], tavown27.wav, tawown28.wav,
tavown29.wav
Ogden tells you about a traveler, carrying an enchanted weapon,
who stopped in his inn, then went into the labyrinth and was never
seen again. You are supposed to find the enchanted weapon.
NEARBY VILLAGE REWARD: [tavown30.wav], tavown31.wav, tavown32.wav
Ogden tells you that the people from the nearby village promised
a reward, for anybody who kills a particular demon, and gives a
proof of the killing. You kill the demon, then Ogden asks you
to bring him the proof (which, I suppose, is the heart of the demon).
After you bring the proof, you get the reward from Ogden.
STOLEN CHEST: [tavown33.wav], tavown34.wav, tavown35.wav
Ogden tells you about a chest, which was stolen from one of his
lodgers.
To open the chest, you need the magic key. You find the key, show it to
Ogden, and he tells you to find the chest, and keep what's inside
for yourself
REAGENTS FOR POTIONS: [witch27.wav], witch28.wav, witch29.wav
Adria asks you to find certain reagents to increase the power of
potions she is brewing. You bring her the reagents, and the strength
of potions (and, may be, of elixirs also) increases.
MAGIC SCROLLS: [witch30.wav], witch31.wav, witch32.wav
The continuation of the Reagents for Potions quest, leading to further
increase in the strength of potions.
MAGIC DEVICES: [witch33.wav], witch34.wav, witch35.wav
Adria asks you to bring certain magic devices to increase the strength
of either potions or spells (I don't remember exactly)
The persons, which are not present in the game are:
Dead Guy [deadguy2.wav]. He was giving you the Butcher quest, telling
you that
his family was killed by the Butcher, and asking you to avenge them
He was replaced by the Wounded Townsman [wound01.wav].
Tremain, the Priest [priest00.wav-priest07.wav]. This character was
supposed to
travel in and out of the village (drunk33.wav, healer44.wav,
pegboy41.wav,
storyt32.wav, witch48.wav, and disappear after you brought him the
Shadowfang.
� 1998 [email protected]