These are all the hidden quests not used in the game. There is no known way to activate any of these. If anybody knows please e-mail me. In the description of each quest are sound files from the CD which you can extract using the diablo viewer available on my download page.

STRANGE LIGHTS:
[bmaid21.wav], bmaid22.wav, bsmith06.wav, healer04.wav, pegboy06.wav, storyt06.wav, tavown04.wav, witch06.wav. Gillian tells you, that she has seen strange crimson shimmering lights somewhere in the forest, and that people are disappearing from the village. This quest has something to do with Andariel.
AZUREWRATH:
[bmaid24.wav], bmaid25.wav, bmaid26.wav, bsmith09.wav, pegboy09.wav, storyt09.wav, witch09.wav. Gillian tells you about a magic blade called Azurewrath, held by a demon Iswal (or something, which sounds alike). You are supposed to kill the demon, and get the blade.
OFFERING IN THE CEMETERY:
[bmaid27.wav], bmaid28.wav, bsmith18.wav Gillian says, that if you make a proper offering in the cemetery (by placing a certain amount of gold somewhere between the graves), then go into the labyrinth and come back out, the amount of gold placed will be increased. (There are some rumors over the Internet, that some people really get this free gold, so it seems, that this quest is not completely disabled)
MAP OF THE STARS:
bmaid17.wav, bsmith20.wav, drunk21.wav, healer17.wav, healer19.wav, pegboy20.wav, storyt22.wav, storyt23.wav, storyt24.wav, witch21.wav. Yes, Map of the Stars!! You were supposed to get this quest by finding the Map of the Stars somewhere in the labyrinth. This map was drawn long ago, and it is constantly changing. (There are 31 different pictures of it in the archive). When the stars become aligned, Diablo will become all but invincible, so you had to complete this quest on time. This is the only quest of the whole lot of disabled quests, which was officially recognized by Blizzard. They said, that it was turned off because it "changed the way you played Diablo", and we may agree with them
GOODS FOR A CARAVAN:
[bsmith27.wav], bsmith28.wav, bsmith29.wav Griswold says, that a caravan has stopped near the village, and they agree to pay good amount of money for certain items found in the labyrinth. After you bring these items to him, you get the reward.
STRENGTHENING OF WEAPONS:
[bsmith30.wav], bsmith31.wav, bsmith32.wav, bsmith33.wav, bsmith34.wav, bsmith35.wav, bsmith36.wav, bsmith37.wav, bsmith38.wav Griswold asks you to bring him certain items, which will help him to strengthen weapons. After you bring these items, weapons and armor are supposed to become stringer.
FIGURINE:
[bsmith39.wav], bsmith40.wav, bsmith41.wav, bsmith42.wav, bsmith43.wav Griswold asks you to find Figurine (not sure of the spelling), which is a magic metal. After you bring it to him, weapons become even stronger.
ISLAND OF HEALING:
[drunk22.wav], healer14.wav, storyt16.wav Farnham tells you about a magic island, where monsters go to heal themselves. I suppose this must be an island with a Blood Fountain on it.
MONSTROUS WORMS:
[healer23.wav], healer24.wav, healer25.wav, pegboy05.wav, storyt05.wav, tavown03.wav, witch05.wav Pepin tells you that when he went to heal a person from the house right opposite to his own, he has found monstrous worms in the cellar. After he has left the house, he left the door open. There is such a house in the village, and it has a door open!!. You were asked to kill the worms before they invade the village, and get a reward from Pepin.
DEMONS IN THE TOWN:
[healer28.wav], healer29.wav, healer30.wav Pretty much the same the worms quest, also given by Pepin and located in the village
REAGENTS FOR ANTEDOTE:
[healer31.wav], healer32.wav, healer33.wav Pepin asks you to bring him certain reagents for an antidote, which he is brewing. You bring the reagents, and get a reward.
POOL OF CLEAR WATER:
[healer34.wav], healer32.wav, healer33.wav Pepin tells you something about the pool of clear water, located somewhere in the labyrinth. I'm not sure what you have to do to complete the quest
SECRET BRIDGE:
[pegboy24.wav], pegboy25.wav Wirt tells you something about a secret bridge. This may be a part of the Island of Healing quest, and may be not
SOMETHING FOR 1000 GOLD:
[pegboy28.wav] This is not really a quest. When you come to Wirt, he offers you an item (without showing it to you) for only 1000 gold. You may not talk to him, leave him, or talk to anybody, or the offer expires.
STRANGE BOOK/CRYSTAL EYEPIECE:
[pegboy29.wav], pegboy30.wav, pegboy31.wav Wirt tells you about a strange cook in the labyrinth. You find the book, and then he tells you that you may keep it, but you need a crystal eyepiece to read it.
FLESHDOOM:
[priest05.wav], priest06.wav, priest07.wav, pegboy16.wav, storyt17.wav, tavown15.wav. witch17.wav, witch18.wav Tremain, the Priest says, that he performed an act of exorcism over somebody from the village. The person survived, but from the person emerged a demon called Fleshdoom, who escaped. He asks you to kill him. You go kill him, after which Tremain asks you to find a weapon called Shadowfang and bring it to him to destroy it. It seems, that after you bring the weapon, Tremain dies in an attempt to destroy it.
ENCHANTED WEAPON:
[tavown26.wav], tavown27.wav, tawown28.wav, tavown29.wav Ogden tells you about a traveler, carrying an enchanted weapon, who stopped in his inn, then went into the labyrinth and was never seen again. You are supposed to find the enchanted weapon.
NEARBY VILLAGE REWARD:
[tavown30.wav], tavown31.wav, tavown32.wav Ogden tells you that the people from the nearby village promised a reward, for anybody who kills a particular demon, and gives a proof of the killing. You kill the demon, then Ogden asks you to bring him the proof (which, I suppose, is the heart of the demon). After you bring the proof, you get the reward from Ogden.
STOLEN CHEST:
[tavown33.wav], tavown34.wav, tavown35.wav Ogden tells you about a chest, which was stolen from one of his lodgers. To open the chest, you need the magic key. You find the key, show it to Ogden, and he tells you to find the chest, and keep what's inside for yourself
REAGENTS FOR POTIONS:
[witch27.wav], witch28.wav, witch29.wav Adria asks you to find certain reagents to increase the power of potions she is brewing. You bring her the reagents, and the strength of potions (and, may be, of elixirs also) increases.
MAGIC SCROLLS:
[witch30.wav], witch31.wav, witch32.wav The continuation of the Reagents for Potions quest, leading to further increase in the strength of potions.
MAGIC DEVICES:
[witch33.wav], witch34.wav, witch35.wav Adria asks you to bring certain magic devices to increase the strength of either potions or spells (I don't remember exactly)
The persons, which are not present in the game are:
Dead Guy
[deadguy2.wav]. He was giving you the Butcher quest, telling you that his family was killed by the Butcher, and asking you to avenge them He was replaced by the Wounded Townsman [wound01.wav].
Tremain, the Priest
[priest00.wav-priest07.wav]. This character was supposed to travel in and out of the village (drunk33.wav, healer44.wav, pegboy41.wav, storyt32.wav, witch48.wav, and disappear after you brought him the Shadowfang.

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